Hackmud

I stumbled across hackmud at some point in the past but never got around to trying it out. When Chris Thursten recently mentioned that he's now working on it as a writer, I decided to finally have a look. I bought it today and played around with it for a bit.

So far, I haven't progressed beyond the single player tutorial bit, so I haven't gotten into the (multiplayer) game proper, but what I've seen so far has looked very cool. It's an entirely text-based game about hacking that's a mix of text adventures, MUD-like ASCII puzzles and the corporation and negotiation bits from EVE Online. The rendition of hacking actually isn't bad – which already puts it heads and shoulders above most other games that have tried to portray this kind of thing. It isn't realistic either, because you wouldn't want that. Actual hacking makes for a very bad game in a traditional sense. It rather is a game in itself, for those who have the taste for it. But if you want real hacking, you might as well learn real hacking. I'm much happier with playing a game.

In essence, hackmud is a JavaScript interpreter with a built-in story, chat system and multi-user economy. I like the cyberpunk style of it and I'm very interested to see if its charm can help me past my inherent dislike of multiplayer games. I will definitely keep playing it for a while. It does seem like it was tailor-made for me.

Hackmud

Comments? Email hacknoir@sixgun.org